📖
GamersXP Whitepaper
  • 🎯Prologue
  • 🕹️GamersXP - Gaming Reward Platform
  • About us
    • ⛔Problem Dilemma
    • 🗝️Value Proposition
    • 🚀Mission
    • 🔮Vision
  • Team & Partners
    • 🫂Meet the Core Team!
    • 🏅Partners & Advisors
  • GamersXP Overview
    • 🚀Reward Platform
      • 📦Products
        • 🤑XPReward App (Beta)
        • 🎁XPGiveaway Pass: Participate in giveaways by buying entry tickets (Coming Soon)
        • 💻XPesports: Compete in eSports tournaments to earn real rewards (Coming Soon)
        • 🔫XPBox: A hub to list games (Coming Soon)
        • 🏬XPID: Proof of Achievement NFT as a gaming ID (Coming Soon)
        • 💳XPcard: Virtual card for earning and spending crypto (Coming Soon)
        • 📱Mobile App
  • Economy
    • 📈GamersXP Reward Platform Economy
    • 🪙GamersXP Token $GMXP
    • 💠$GMXP Token Overview | Specifications
  • BUSINESS MODEL
    • 💰Platform Revenue
    • 💰NFT Revenue
    • 🌏Market Strategy
  • Technology
    • ⚙️Technical Specifications
  • STRATEGY
    • 🫂Collaborations
    • ⏩Roadmap
  • Policies
    • ❗GamersXP Disclaimer
Powered by GitBook
On this page
  • MARKET OPPORTUNITIES
  • REMOVING GAMING MARKET BARRIERS
  • GLOBAL STRATEGIC PR
  • COMMUNITY
 GROWTH
  1. BUSINESS MODEL

Market Strategy

MARKET OPPORTUNITIES

Global Games Market 2.9 Billion Players 2.9 Billion Players helped the Global Games Market Generate $178.37 Billion in 2021 (Newzoo Insights 2021)

Tencent Reached $22 Billion in Revenue, 2021 Tencent reported a revenue growth of over 13% over the same quarter of 2020, reaching a revenue of $22 Billion in 2021 (Tencent & Statista, 2021)

There Are More Than 3.24 Billion Gamers Worldwide A recent study is forecasting more than 3.2 billion video gamers globally by 2023 (Statista, 2021)

Asia Pacific Is Estimated To Reach $125 Billion in 2021 Asia Pacific currently holds the top spot for video game revenue. China is expected to reach 48,820M in 2021 (Statista, 2021)

More Than 85% of industry revenue comes from free-to-play games More than 85% of the total video game industry revenue comes from free-to-play games (Fortunly, 2020)

The Video Games Market Is Worth $178.37 Billion in 2021 The video games market is worth $178.37 Billion in 2021, up from $159.3 billion in 2020 (Statista, 2021)

REMOVING GAMING MARKET BARRIERS

Strategies for Mass Adoption Among 2.9 Billion Gamers:

  • Forge alliances with Web2 & Web3 gaming guilds

  • Collaborate with paid influencers, gaming streamers, and industry experts

  • Gamers Acquisition Platforms

  • Plan IDO launch on Tier1 Gaming Launchpads

  • Organize GameFi Parties and Quests in collaboration with recognized platforms (QuestN, Chappyz)

  • Prioritize smooth onboarding with effortless crypto ramps

  • Offer a distinct gaming journey: Play AAA Games, Earn, and Truly Own

  • Elevate the web3 experience with NFTs, PoA NFTs (Soulbound NFTs), and engaging P2E Mechanics

GLOBAL STRATEGIC PR

Leverage KOLs, industry experts, and eSports communities to connect with potential gamers on a massive scale

  • Collaborate with traditional eSports marketing agencies

  • Execute PR strategies with the backing of gaming influencers, industry leaders, and evangelists

  • Host events in collaboration with top eSports teams and platforms

  • Combine organic growth from backers, partners, and discord communities

  • Utilize paid partnerships with influencers, gaming streamers, and industry experts

  • Implement impactful PR and marketing campaigns

  • Establish Affiliate and Ambassador Programs for an expanded reach and engagement

COMMUNITY
 GROWTH

Forming a network of international communities

  • Building global communities via strategic user expansion/acquisition by geographic location

  • Cultivating engagement through Discord community

  • Collaborating with traditional gaming Discord communities

  • Launching global campaigns featuring eSports KOLs and Teams

  • Tapping into the vast $184 billion gaming market

PreviousNFT RevenueNextTechnical Specifications

Last updated 1 year ago

🌏